Interactive Installation 2.0
Three-Channel Live Video Distorted by Live Audio.
BFA Thesis Exhibition, McGee Studios, Alfred University, Alfred NY.
2012–14

Originally conceived to be used at dance parties, I created this gallery installation to grant users an interesting way to interact within an immersive and energizing space. User movements and interaction with the vinyl records both affect the projections of themselves across the three surrounding walls.

 

Custom Interactive Software - 2014 Three-Channel Live Video with Live Audio The description of this work below is very intense, but the actual interaction of it was quite simple. Carefully thinking out and changing elements over the course of 18 months allowed for a unique experience. This work was super exciting for children but also enticing and visceral for all ages, no matter what background you might have walking into it. Originally conceived to be used at dance parties, this gallery installation allows users to interact within the space and to act as a DJ, both instantaneously effecting the projections. Three camera’s mounted at different angles are used to capture video. These video feeds are sliced up vertically and randomly projected. The work disorients the viewer by projecting these multiple perspectives onto multiple surfaces while also at a larger scale. This disorientation is furthered when the slices are randomly re-arranged due to detected movement by the users. A turntable is an added component that allows users to see what they hear. They can control what records are played and how they are played while also distorting all of the video filters in real time. One of nine different filters are applied to only one of the nine slices at any given time, and these are also randomly re-assigned to different live video slices when the detected movement re-arranges the columns across the walls.

Three video feeds from variously mounted camera angles are sliced into vertical cells and projected. These cells are then randomized each time there is enough detected movement. A turntable is also on display, allowing users to manually generate music. The audio also communicates with digital filters to responsively distort all of the live video cells in real-time.

Nine different filters are independently applied to each one of the nine cells at any given time. Once enough motion is detected, one of my custom algorithms then randomly assigns filters to different video cells. 

Even though the visuals from this work are usually fast-paced, it is also possible for a single user to intimately interact within the space. The minimal movement will refrain the cells from randomizing, which means the cells keep their assigned filter. 

 
 

HD real-time screen capture

Custom Interactive Software — 2012-2014
Three-Channel Live Video Distorted by Live Audio

This video is a live screen capture of the distortions. The importance of this clip is to show real-time distortions of this interactive program of mine. It is a means of demonstrating that the video is seamless, despite the complex algorithms running the interactive program.

 

First HD (lossless) recording of my work in real time (down-sampled to upload). The video you see is a random order of 9 vertical columns, taken from 3 video camera's, that flip in order based on more or less movement by the user. The audio you are hearing is fed directly into my custom program and acts as data to distort the visuals in real time. If you notice there are pauses in the audio, and during those pauses the distortions are haulted (yet re-organization of frames can still occur if user continues to move within the video). Alfred University, Alfred New York February 5, 2014 Bernard Aaron Dolecki Song used: "Pawn Shop Close" by Populous Software used: Max 6 and Adobe Premiere Pro CS6 Hardware used: 1 Mac Pro, 1 usb camera, 2 firewire camera's